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Showing posts from January, 2018

Patron Saint

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It's time to play the music. It's time to light the lights. It's time to meet this patron saint. On this Blogspot here tonight. Few people can build a world like Jim Henson could and I aspire to that level of world-building prowess. The level of detail within his worlds is almost unparalleled. Every piece feels as if it was thought through and paid attention to. I want this world I build to be as thorough as Henson's worlds.

Timeline

week 5- working prototype of full game week 10- finalized art

Games and emotions

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This is new for me, big time new. I started learning how to make video games at the beginning of last term and now I'm making one for my senior experience. Fortune favors the bold I guess. I've never had a blog before and I feel like I'm unconsciously writing in the tone of a teen nick character from the early 2000s, like as I write a voice over is saying what I write to an audience of children. I'm new to making video games, but I'm not new to making art, so my challenge and goal is to reconcile the new medium and new skills with my sensibilities, and to let the two influence one another.  When I make stuff it's important to me that the core of whatever I make be honest emotion. I want to express a feeling I have whether or not that feeling is what the viewer perceives or receives. This has been the biggest hurdle for me when it comes to game design. I want this game to have emotion at it's core, not have an emotional narrative, or relatable characters, but